Gamers8 esports festival sells out for first days of its second event in Riyadh

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Updated 09 July 2023
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Gamers8 esports festival sells out for first days of its second event in Riyadh

  • Coming eight weeks will see 15 tournaments from a list of top-12 video games at purpose-built venue, in addition to global concert lineups
  • Event is vital part of Saudi Esports Federation and Saudi Arabia’s vision to become a global hub for gaming and esports investment

RIYADH: Dazzling fireworks cascaded on Boulevard Riyadh City on Friday, signifying the official kickoff of Gamers8: The Land of Heroes, the second outing of the world’s largest esports and gaming festival.

Organized by the Saudi Esports Federation, or SEF, the coming eight weeks will see 15 tournaments from a list of top-12 video games at its purpose-built venue, in addition to global concert lineups every Friday and various entertainment zones and activations.

Omar Batterjee, director of corporate communications and public relations at SEF, told Arab News: “We keep saying we’re going to make this year’s event three times bigger and we mean it in every way. Looking back at how last year catapulted us to getting here, I think Saudi Arabia as a whole had a community of over 21 million gamers. However, I think the industry, the investors, did not realize the magnitude, did not realize how much buying power there is or the market appetite.”

The season has already sold out tickets for the first couple of days, including its education program seats, and expects to welcome upwards of 2.5 million visitors for more than 1,000 events and activations throughout the festival.

With a $45 million total prize pool, tripled from their inaugural event, the festival will host tournaments for Fortnite, Tekken 7 Nations Cup, PUBG Mobile World Invitational, Tom Clancy’s Rainbow Six Siege, Dota 2, StarCraft II, Counter-Strike: Global Offensive (CS:GO), Rocket League, PUBG Global Series 2, three FIFAe tournaments, and Street Fighter 6.

The theme, Land of Heroes, highlights its representation of Saudi Arabia as the ultimate destination for gamers across the globe, and also celebrates the event’s inclusivity.

The big date outlines the summer in Riyadh, allowing the venue to become a place of community engagement and immersion into the gaming industry, aligned with its six main pillars: compete, amuse, rhythm, challenge, meet, and learn.

Including access to elite competitions, Gamers8 offers a range of live concerts from star local, regional and international names, and community gaming opportunities, education platforms and programs, and family activities.

Last year’s Gamers8 saw 1.4 million visitors, 132 million people watching the elite competitions, 392 professional players representing 61 nationalities, 113 international professional teams, and eight nights of music throughout the summer that brought in a total of 74,670 ticket-holders attending performances from 19 global artists, 10 Arab artists, and 17 local Saudi artists.

Batterjee said: “What we hope to do is take this passion that a lot of people have and create career opportunities… The Saudi Sports Federation can’t do everything and the National Gaming and Esports strategy is where this all ties in. There are over 20 government entities, over 80 initiatives, 86 to be exact, all working together on different elements.

“We’re all going together to take this sector and hopefully reach a contribution to GDP of 50 billion riyals by 2030,” he said.

The event is a vital step to SEF and Saudi Arabia’s grand vision to become a global hub for gaming and esports investment. It also aligns with the National Gaming and Esports Strategy that boasts six main pillars: esports, gaming consumption, game development, education and talent attraction, funds and infrastructure, as well as technical and physical infrastructure.

Turki Alfawzan, CEO of SEF, told Arab News: “We’re very proud that we have a national strategy on a sector level to push the gaming sector to become one of the main (ones) within Saudi.

“Looking at the demographics of Saudi, with the youth of 70 percent, this is a reflection of the gaming industry. We have more than 20 million gamers in Saudi, so that’s why it’s really important for us to make and to create an opportunity for all these youth with a very exciting sector.”

Gamers8: The Land of Heroes will conclude alongside the Next World Forum, an esports and gaming worldwide forum, from Aug. 30-31.


‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh

Updated 28 February 2025
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‘Big transition’: Esports World Cup CEO welcomes chess to 2025 lineup in Riyadh

  • Ralf Reichert spoke to Arab News about how the new addition has been embraced by the chess and gaming communities

RIYADH: In a groundbreaking move in the gaming industry, the 2025 Esports World Cup — taking place in Riyadh — has officially integrated chess into its lineup, marking a significant step in bridging traditional and digital sports.

With chess experiencing a global resurgence in online popularity, the move highlights the growing convergence of strategy, entertainment and competitive gaming.

According to Ralf Reichert, CEO of the Esports World Cup, incorporating chess was a natural evolution in fulfilling EWC’s commitment to showcasing the world’s best video games.

“Esports World companies promise to have the best video games in the world to be part of the Esports World Cup overall. And if you look at chess, the original board game is probably the oldest game that’s still out there and being played at scale,” he told Arab News in an exclusive interview. “It is popular almost everywhere in the world, and it had a big transition and a big growth rate in the last five years on the Internet, in video games.”

With platforms such as Chess.com redefining the sport’s accessibility and chess influencers such as Gotham Chess and Hikaru Nakamura drawing millions of viewers, the crossover between traditional chess and esports has become undeniable.

Beyond its historical significance, chess aligns perfectly with the core elements of esports — competition, strategy and global reach. Reichert highlighted its thriving competitive scene and how its digital adaptation aligns with the Esports World Cup’s club-based format.

“It has a hugely competitive ecosystem across the world, with participants who are stars and celebrities in their own right. It’s been played as a video game, and a lot of the qualifications are online,” he said.

“The biggest teams in the world, like Team Liquid, have signed Magnus Carlsen and Fabiano Caruana, (and) Hikaru Nakamura being signed by Falcons — the winner of the Esports World Cup 2024. Seven of the top 10 chess players have been signed to clubs, which shows that there is a big interest on both sides, the player’s side and the club’s side.”

This integration provides an opportunity for chess professionals to compete for life-changing prize money while promoting the sport to a wider audience.

While the move has been met with overwhelming enthusiasm, the full-scale integration of chess into an esports-focused championship remains a work in progress.

“I think I can tell you after the summer,” Reichert said when asked about potential challenges. “We spent a lot of time identifying three things — a. Does it ultimately qualify as esports from a purely technical perspective? b. is the sport ready in terms of scale and openness and necessity to develop it? and c. Who is the right partner to operate this with? Esports World Cup always works with the existing ecosystem and tries to make it bigger.”

The response from both the chess and gaming communities has been overwhelmingly positive. “It almost seems like it was long overdue to merge these two worlds,” he said. There’s been a lot of positive sentiment, fan anticipation all over the Internet, and media interest in how this will unfold.

To ensure that chess aligns with the high-energy nature of esports, EWC has opted for a fast-paced 10/0 format, also known as ultra-blitz.

The goal is to create the most competitive environment possible, where every match is crucial and becomes a “do-or-die scenario for the players,” according to the CEO.

The 10/0 format is the fastest-paced, with players given only 10 minutes to complete the game, with no additional time. This leads to rapid and intense matches, requiring players to carefully manage their time from the start. It offers an exhilarating experience for both the players and the audience.

The Esports World Cup is not treating chess as a one-off experiment. The inclusion is part of a broader long-term vision.

“Everything we do in the Esports World Cup is with a long-term horizon. We are trying to establish this as one of the largest sports properties. With chess, we have officially announced a three-year partnership at least,” Reichert said, adding that their expectation and hope is that it becomes a permanent fixture.

Looking ahead, Reichert envisions chess evolving within the EWC as a platform for both elite and emerging players.

The aim is to provide life-changing prize money and expand qualifications to be larger and more inclusive on a global scale. The goal is to give new players the chance to rise and compete on the biggest stage. With chess experiencing a resurgence as an online spectator sport, the hope is to bring that excitement to a live audience at the Esports World Cup.

While chess is a major addition, the 2025 Esports World Cup is set to expand even more elsewhere.

“Last year, we had 22 different disciplines. This year, we will have 25, with some of the biggest games that were missing (such as) Valorant, the largest competitive shooter, Fatal Fury, an up-and-coming fighting game, Crossfire, which is the largest shooter in China,” Reichert said.

“The Esports World Cup promises to have the best games, (including) chess as the most classic tactical game.”

With the Esports World Cup redefining the boundaries between traditional and digital competition, chess’s inclusion marks a pivotal moment in the evolution of both esports and one of the world’s oldest strategy games. As the first tournament unfolds, the chess world — and the wider esports community — will be watching closely.


Leveling Up: Abu Dhabi’s video game scene powering the knowledge economy

Updated 12 February 2025
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Leveling Up: Abu Dhabi’s video game scene powering the knowledge economy

  • The Chairman of the Department of Culture and Tourism (DCT) – Abu Dhabi shares his views on how the gaming industry is proving to be a powerful catalyst for technological progress and innovation

ABU DHABI: In a dynamic landscape where innovation is paramount, Abu Dhabi is staking its claim. As the emirate navigates the shifting tides of the knowledge economy, the video game industry is emerging as a transformative force, proving to be a powerful catalyst for progress and innovation.

With the potential to redefine entertainment, education, and technology, gaming presents a unique opportunity for Abu Dhabi to thrive in an increasingly interconnected and digitized world.

To put it bluntly, gaming is the future and Abu Dhabi has a major role to play in making this future a reality. By staying ahead of the curve, we will attract global talent to the emirate whilst creating new career paths for aspiring local talent to realize their dreams.

Next phase of the knowledge economy

As the global gaming industry became mainstream, Abu Dhabi was right there beside it. This growth dates to Ubisoft’s arrival in the UAE capital in 2010. As data began to show the speed at which the Middle East’s gaming market was growing, more companies took advantage of this growth by settling in Abu Dhabi.

The industry is now thriving and growing at pace, with highly skilled jobs being created that encompass the latest trends in game development technology such as AI, machine learning and game analytics.

Each year, we push the boundaries of learning and development even further. We have started 2025 strong by hosting Global Game Jam, the world's largest game jam event, which takes place simultaneously around the globe. One of the locations this year was Berklee in Manarat Al Saadiyat hosted by Abu Dhabi Gaming, where game developers and enthusiast had 48 hours to develop and showcase their projects in a safe and welcoming environment.

Mohamed Khalifa Al-Mubarak, Chairman of the Department of Culture and Tourism – Abu Dhabi. (Supplied)

Every initiative matters, as Abu Dhabi leads the way in driving forward the growth of the knowledge-based economy.

With revenues forecast to rise from $455 billion in 2024 to $625 billion by 2028, the global gaming industry continues to grow at a healthy rate, with the UAE and its legions of tech-savvy gamers now accounting for 30 percent of revenue in the MENA region.

Recognizing the creative potential of the gaming industry at the Department of Culture and Tourism – Abu Dhabi (DCT Abu Dhabi), we’ve actively pursued strategies to leverage its power. This involved adopting a comprehensive approach with three key pillars: developing the local talent pipeline and creating a second home for the global talent pool; bringing a healthy mix of game developers to Abu Dhabi and supporting the local home-grown development studios; engaging with the esports and gaming community across the globe.

We can point to immense progress on all three of the strategy’s pillars.

Talent development

Establishing a robust talent development pipeline stands as one of our top priorities, and we are making significant strides in this regard. Our initial move involved forging more than a decade-long partnership with Unity Technologies to enhance the skill set of our workforce. With its Middle East and Africa headquarters based in Abu Dhabi, San Francisco’s Unity is a leader in the industry, powering 80 percent of mobile games globally. Undertaking Unity training enhances employability prospects significantly and helps keep early-career talent in Abu Dhabi.

Bringing game developers to Abu Dhabi

Abu Dhabi is now home to more than 80 video game companies, the largest such community in the region. These companies and organizations, such as MY.Games, Sperasoft and Ninjas In Pyjamas, are drawn to Abu Dhabi by its reputation for delivering results. Last year, leading esports company NIP Group entered into a five-year term gaming subsidy agreement with DCT Abu Dhabi, with an aim to elevate its presence in the region.

Facilitating this growth is Abu Dhabi Gaming, serving as a vital connector within our community. Through initiatives like internship events, Abu Dhabi Gaming matches students with companies, streamlining the process for founders who can conduct multiple interviews in a single evening.

In the words of the late Steve Jobs, “Real artists ship.”, as in, deliver their products. Innovation has the potential to yield incredible results, but action is essential to realize its full potential – and Abu Dhabi Gaming is our channel for action in gaming.

Esports

Esports events pack arenas and have huge global viewership – over 540 million people worldwide by the latest estimates. At the local level, these big-tent events activate the gaming community by creating occasions that draw gamers together – which then paves the way for the success of further community gatherings such as Gaming4Good and the Yas Gaming Festival.

Increasingly, Abu Dhabi-based esports teams are making their mark on the global stage. Take, for example, Nigma Galaxy, a mainly Arab Dota 2 team that clinched a world championship title ahead of setting up their HQ in Abu Dhabi. With a support team comprising of a psychologist, strategist and analysts, they exemplify the professionalism in esports. Additionally, local talent like Amjad Al Shalabi, also known as AngryBird, emerged victorious at the 2023 EVO (Street Fighter) world championship in Las Vegas. We are also seeing a surge in the number of esports academies across the emirate to bring rising local stars to the forefront of competitive gaming.

Recognizing the growth opportunities the emirate has to offer, more teams are establishing themselves in Abu Dhabi: the emirate is poised to become a leading regional hub for esports, fostering heightened competition levels as teams train local gamers, and a burgeoning fan base as tournaments highlight local venues.

The future is ours

DCT Abu Dhabi’s vision is for Abu Dhabi Gaming to be a key player on the global stage. We believe it is important to tell more stories about the region through gaming, akin to how Dynasty Warriors presents Chinese imperial history. This is starting to happen. For instance, Ubisoft's team collaborated with multiple museums and historians covering Islamic art, architecture and history to ensure the authenticity of Assassin’s Creed Mirage’s portrayal of medieval Baghdad, highlighting its historical significance as a center of science and mathematics during that period.

In years to come we will witness more local success stories in game development. These energies are bubbling up at companies like Kashkool Games. Founded by three Emirati brothers, they have been working on their game called Sheba: A New Dawn for years and are now under the umbrella of Abu Dhabi Gaming. The game was successfully published last year, and they are already working on their second title with an increased focus in showcasing Emirati culture and preserving heritage.

AI is also an essential consideration as we move forward. AI and machine learning can transform games so that every time you play, the game is different. The monster around the corner this time won’t be the same monster as last time. Speech can be crafted so that every interaction is unique for every player. Developing games using AI technology is a skillset that needs to be leveraged and one for which the demand is only going to grow.

The opportunity in front of us is endless. Here in Abu Dhabi we are harnessing the power of creation, welcoming the dreamers and creating a world class ecosystem for the gaming industry.


Fifth Saudi Esports Federation Awards in Riyadh celebrate excellence

Updated 03 February 2025
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Fifth Saudi Esports Federation Awards in Riyadh celebrate excellence

  • Faisal bin Homran, chief product officer at the Esports World Cup, reflected on the Kingdom’s endeavors in the gaming sector

RIYADH: The Saudi Esports Federation hosted the fifth SEF Awards, featuring 19 eSport categories, at the SEF Arena at Boulevard Riyadh City on Friday night.

It was “a celebration of excellence, achievement and vision,” Prince Faisal bin Bandar bin Sultan, the organization’s chairman, said at the gala event.

Faisal bin Homran, chief product officer at the Esports World Cup, reflected on the Kingdom’s endeavors in the gaming sector.

“Honestly, in the past few years, the progress of the industry is changing dramatically, especially with the Kingdom doing solid moves toward it, especially with changing the sector when it comes to projects like the Esports World Cup.”

“I think Saudi is now shaping the industry toward something sustainable for the industry overall and for any lover of eSports, specific games, audience, players (and) clubs.

Bin Homran told Arab News that he believed eSports would lead the field globally.

“Personally, (I think) it will be the number one sports in the world,” he said. “Overall, I think the future is amazing. There’s a lot of projects coming in. I’m really happy. I’m a passionate gamer myself and I’m living the dream.”

Saudi player Raef Alturkistani won the award for “best fighting game player,” taking the prize for the second consecutive year, and retaining the world title for a third year for his performance at the Tekken World Tour Finals.

“I am grateful for this,” he said. “I want to do my best next time so I can win it (best fighting game player) for the third time, hopefully … This year was the hardest year for me because I had so many competitors with me, in the same game and different games. But I achieved it ... going third in the world.”

Team Falcons of Saudi Arabia, also known as the first Esports World Cup club champions, took home the title for “best club.”

Musaad Al-Dossary, CEO of Falcons, said that the future of eSports in the Kingdom was promising.

“It’s rewarding, what we have achieved, the nights that we have been working, and sometimes it’s a hectic night, so nights like this (are for) rewards of what we have accomplished … We have been honored to have, the Esports World Cup here, thankfully we have won it and obviously looking to do more. I’m sure that everyone here in Saudi wants to do more and more.”

Rawan Al-Butairi, chief partnerships and corporate affairs at the Saudi Esports Federation, highlighted the success of the Kingdom’s national gaming strategy.

“Saudi Arabia has a national gaming strategy, eSports strategy, and other potential and impact ... It is Bollywood and Hollywood combined. So it is absolutely large in size and grasping such opportunity to amplify the impact through the players, through the content creators and through the community by creating an event like this will help us grow it substantially in the Kingdom to inspire the world.”

Adel Almeqeren, executive director of marketing and branding at the Saudi Esports Federation, said that this year it would establish a women’s eLeague.

“A lot of players, have both male and female play in the Saudi eLeague, but the challenge is that sometimes they can’t compete with each other. So by us doing that and segregating, in a good way, the women’s league, it gives them more light and it gives them more awareness to the public.”

Award categories included best rising player; best rising talent; best female player, presented by Hilton; best club, presented by Richy; best content creator, presented by SAIB; and best roster, presented by Golden Scent.

The winners of the 19 categories in this year’s SEF Awards are:

1. Best female talent: Ghala Al-Qahtani

2. Best host: Wajeh Fahad

3. Best rising player: Abdulaziz Altamimi

4. Best rising club: Al-Qadsiah

5. Best eSports media coverage: Sama News

6. Best female player: Mohdi Alkanhal

7. Best roster: Team Falcons — Rocket League

8. Best coach: Abdulrahman bin Fayez

9. Best rising talent: Saleh Alrakaf

10. Best FPS games player: Ibrahim Alali

11. Best fighting game player: Raef Alturkistani

12. Best battle royale player: Khalid Alomar

13. Best MOBA game player: Orifan Alsulaimany

14. Best sports player: Mohammed Alotaibi

15. Best club: Team Falcons

16. Best caster: Abdulaziz Almehmadi

17. Best analyst: Fahad Ghzwani

18. Best content creator: Saleh Alzahrani

19. Best streamer: Mufrih Assiri


‘The pride I felt winning for my country was unparalleled’: Saudi Rocket League FIFAe World Cup winners share joy of victory

Updated 15 December 2024
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‘The pride I felt winning for my country was unparalleled’: Saudi Rocket League FIFAe World Cup winners share joy of victory

  • Saudi stars reveal how it felt to become first-ever FIFAe World Cup winners on home soil
  • Saudi Arabia crowned first-ever FIFAe Rocket League world champions on home soil

RIYADH: The victorious Saudi Arabia team, who claimed victory on Dec. 8 in the inaugural FIFAe World Cup, featuring Rocket League, have been sharing their pride at securing the crown.

Cheered on by a raucous home crowd, they delivered a commanding performance to secure the title at the SEF Arena in Boulevard Riyadh City last Sunday.

Team captain Mohammed Al-Otaibi, known as TrK511, reflected on the triumph and said: “It’s an indescribable feeling to finally become world champions, winning the FIFAe Rocket League World Cup in our homeland, with our fans behind us every step of the way, makes the achievement unforgettable.”

Saudi Arabia dominated their opponents, topping the group stages before defeating Chile 4-0 in the quarter-finals, Brazil 4-0 in the semifinals and France 4-1 in the final.

Yazid Abdullah Bakhashwin, known as “Kiileerrz,” described the pride of representing Saudi Arabia on a global stage.

“This is the greatest achievement of my career,” he said. “What makes it even more significant is that it was the first Rocket League tournament for FIFAe, held here at home. The energy from the fans inside the SEF Arena was electrifying. Their cheers after every match and goal pushed us to perform at our peak.”

For coach Abdulrahman Al-Saad, the victory was the culmination of relentless preparation.

Mohammed Khalid Alotaibi (trk511) of Team Saudi Arabia celebrates against Team France during the Final of the FIFAe World Cup featuring Rocket League at SEF Arena on Dec. 8, in Riyadh. (FIFA via Getty Images)

“We’ve been working towards this tournament for so long,” he said. “Being the first of its kind and hosted in our homeland made it even more meaningful. It marked the end of a long year of tournaments — around 10 in total — where we learned from every match and improved on our mistakes, especially in international competitions.”

The victory was particularly sweet for the Saudi team, who had often come close in previous tournaments without taking the top prize.

“Reaching the finals and semifinals only to fall short was tough,” said Saleh Abdullah “Rw9” Bakhashwin. “But my family and friends never stopped believing in us. This win feels like the perfect reward for all our efforts, and I’m proud to have made them proud,” he added.

His teammate and captain, TrK511, echoed the sentiment.

“After so many close calls, this victory feels especially meaningful. We’ve learned from our past experiences, practiced relentlessly, and stayed focused as a team,” he said.

Eighteen nations competed in the tournament, one of three in the FIFAe Finals 2024. The event was part of a growing number of competitions hosted in Saudi Arabia, which included the inaugural Esports World Cup earlier this year. With 23.5 million gamers — almost 70 percent of the population — the Kingdom is rapidly establishing itself as a global leader in esports.

“The esports industry in Saudi Arabia is expanding at an incredible pace,” said coach Al-Saad. “The Kingdom is investing heavily in infrastructure and nurturing young talent. This win reflects the passion our country has for gaming and esports.”

For Saudi Arabia’s world champions, this victory is just the beginning.

“We’re living in an era of esports, with tournaments happening year-round and so much support from our country,” said TrK511. “I’ve always wanted to achieve something for my family and my country, and now I’ve achieved the most important title of my career — but it won’t be the last.”


Historic FIFAe Finals 2024 conclude with two more champions crowned

Updated 13 December 2024
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Historic FIFAe Finals 2024 conclude with two more champions crowned

  • Indonesia secure console competition of ‘FIFAe World Cup featuring eFootball’, while Minbappe from Malaysia win mobile edition

RIYADH: Minbappe, from Malaysia, and Indonesia on Thursday secured their places in FIFAe history as history’s first champions of this new e-sports title in the growing FIFAe ecosystem.

After two weeks of football e-sports action at the SEF Arena in BLVD City in Riyadh, the FIFAe Finals 2024 concluded with the crowning of the console and mobile champions at the “FIFAe World Cup featuring eFootball” evnt.

There were 18 countries competing in the console division in a 2v2 tournament, while 16 countries contested 1v1 mobile edition of the event. 

Minbappe from Malaysia won the mobile division after outplaying AN10_Tienes from Morocco in a thrilling final on Thursday.

On console, Indonesia claimed the coveted title ahead of a stacked field, including a win over Brazil in the final.

Saudi Arabia secured the inaugural “FIFAe World Cup featuring Rocket League” last week.

Hosted in collaboration with the Saudi Esports Federation, the second edition of the FIFAe Finals produced three world champions, with total prize money of $450,000 distributed to the participants.