Argentina defeat Colombia 1-0 to win record 16th Copa America

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Argentine players celebrate their team’s victory in the 2024 Copa America tournament final match against Colombia in Florida on July 14, 2024. (AFP)
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Argentine players celebrate their team’s victory in the 2024 Copa America tournament final match against Colombia in Florida on July 14, 2024. (AFP)
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Argentina’s Lionel Messi grimaces in pain during the Copa America final match against Colombia in Florida on July 14, 2024. (AP)
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Updated 15 July 2024
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Argentina defeat Colombia 1-0 to win record 16th Copa America

  • The win was the third straight major tournament title for Argentine following their 2021 Copa victory
  • Messi appeared to suffer a noncontact injury while running full speed on the pitch

MIAMI: Lautaro Martinez scored an extra-time winner as Argentina beat Colombia 1-0 to win a record 16th Copa America title at Hard Rock Stadium on Sunday.

A poor game which had been marred by security and crowd issues, forcing a 82-minute delay, was decided by a quality finish from Martinez — his fifth goal of the tournament.

The win was the third straight major tournament title for Argentine following their 2021 Copa victory and their triumph in the 2022 World Cup in Qatar.

There were tears before the celebrations though with Argentina captain Lionel Messi going off injured in the 66th minute watching the rest of the game distraught on the bench, while there was an emotional farewell for Angel Di Maria in his final game for the national team.

For Colombia, whose only title came in the 2001 Copa America, it was a disappointing night when little seemed to work for Nestor Lorenzo’s team.

There was chaos around entry to the stadium for fans, with organizers blaming supporters for trying to enter without tickets while fans blamed the lack of an efficient entry system to the venue.

The scenes were alarming with some fans needing medical attention for heat exhaustion but after the decision to suddenly throw open the gates, with no checks on those entering, the situation was largely resolved and the game finally went ahead.

Colombia’s Jhon Corboba hit the bottom of the post with a speculative shot in the seventh minute but neither side were able to find their flow in the early stages.

Di Maria found Messi in the 20th minute with a low ball into the box and Messi’s left-foot shot was saved by Colombia keeper Camilo Vargas.

Colombia had looked the more lively in the opening period and they went close in the 33rd minute when Jefferson Lerma tried his luck from 25 yards out and his low drive forced Emiliano Martinez into a diving save.

There was concern for Messi in the 36th minute when he dribbled to the byline but was halted by a sliding challenge from Santiago Arias which was ruled fair left the Argentine captain needing treatment.

Messi, who now plays his club football in Miami, then curled a free-kick in from the left flank but Nicolas Tagliafico’s header was just off target.

It had been a disappointing first half and it didn’t improve much after the break, when the fans had at least received some entertainment from Colombian singer Shakira.

Argentina failed to deal with a James Rodriguez corner and the ball looped to Davinson Sanchez but he was unable to keep down his header which floated over the bar.

There was finally some of the expected quality when Di Maria produced one of his trademark runs in from the left and forced Vargas into action, the Colombia keeper turning the ball wide of the post.

Then came a major blow for Argentine hopes when Messi went down, without contact, as he ran in midfield, and clearly in pain he went off to be replaced by Nicolas Gonzalez in the 66th minute.

It was too much for Messi, in what may have been his last major tournament, as he sat in tears on the bench, unable to hold back his emotions.

The Argentine fans thought they had grabbed a winner in the 75th minute when Tagliafico found Gonzalez in the box, who beat Vargas with a low drive but the effort was ruled out for offside.

Little changed in extra-time with a half-chance from Miguel Borja after a flick from Jorge Carrascal but the game was settled by a worthy winner.

Leandro Paredes won the ball in midfield for Argentina with a perfectly timed tackle, found Giovani Lo Celso whose first time pass was perfect for the on-running Martinez who confidently fired home the winner.


New Global Sports Conference brings ‘incredible assembly of leaders’ from gaming and sports, say Ralf Reichert

Updated 18 sec ago
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New Global Sports Conference brings ‘incredible assembly of leaders’ from gaming and sports, say Ralf Reichert

  • Esports World Cup Foundation CEO spoke to Arab News about the conference that concludes 8-week star-studded tournament

RIYADH: As the New Global Sports Conference takes place in Riyadh over the weekend, one man in particular will look back on the summer with immense pride.

Ralf Reichert, the CEO of the Esports World Cup Foundation, has just overseen a tournament of 22 competitions, across eight weeks, with prize money of $60 million on offer.

The theme of the second edition of the NGSC is “The Future of Fandom” and, appropriately for Reichert, the fan engagement at the Esports World Cup exceeded all expectations.

“I think every sport is as good as its fans are, if you really think about this,” Reichert told Arab News. “So, the fans are almost the result of the success of the sport. So, us bringing an incredible assembly of leaders from gaming, esports and sports together in one place, at a quality that has never happened anywhere in the world before, is a testament to the Esports World Cup and its draw, and its relevance already in the industry. But as well, it is an incredible opportunity to think about how these three industries can continue to foster and grow their collaboration.”

Reichert says it is important to appreciate the “additional” value that the Esports World Cup brings to the market.

“It’s not replacing anything, it’s not competing with anything,” he said. “It’s adding something to make esports and gaming, as a whole, bigger. And conferences are a unique opportunity to really collaborate and work together to try to design the future, to improve the future.”

As the Esports World Cup entered its final weekend, Reichert declared the organizers “incredibly happy” with how the event had gone.

“I think, first and foremost, the players and the clubs, the core of the sport, worked super well,” he said. “We have an amazing winner with Team Falcons — they truly deserve it. We have changed the lives of many of these players for the better, and gave them career opportunities they would have never had.

“The fans turned up for the tournament itself; we had full stadiums most of the time, we had an incredible experience on the festival. We had many, many viewership records broken, and, last but not least, the mainstream media and international coverage has been way beyond everything we ever expected.

“We knew that the Esports World Cup will make a difference for the sport and the public perception of video games and esports. But I think it’s much, much bigger and faster than we ever hoped for.”

The summer-long Esports World Cup saw a major upscale, in terms of length, prize money and number of competitions, over its predecessor, Gamers8.

“We designed it in a way that it can survive the eight weeks and we made sure that we treat every week like it’s the last week,” said Reichert. “We really tried to add clear stories, clear highlights from the sport and beyond the sport. That included many visits of international celebrities, specifically from the football world, which just shows how close these are together, how big the cultural impact of video games is these days, because all of these international sports stars are younger than 30, Millennials, Gen Z almost.”

Among those who visited Boulevard Riyadh City were Al-Hilal and Brazil star Neymar, Liverpool’s Portuguese forward Diogo Jota and former Netherlands midfielder Wesley Sneijder.

“We know for a fact that all of them are gamers,” Reichert said. “It shows how this is a cultural place for relevant athletes to meet from within the sport segment and then beyond it. It gives us great and very authentic content, which it seems like the world enjoyed and wanted to take part in.

“That’s what we tried to give to the people of Riyadh and to the world.”

With 22 tournaments taking place across the summer-long tournament, the Esports World Cup provided opportunities for male and female gamers in greater numbers than ever before.

“If we look at what we tried to create in terms of the environment, the number one priority was that the players come here, have a great time, have the environment to be at their best as an athlete, while at the same time, learn about the country and enjoy the hospitality,” said Reichert.

“They’re celebrities in their own regards. I have still to find any negative feedback from any of these athletes. It’s the opposite. I think, number one, we are clearly seen to be the tournament that takes best care of the players. And to a degree where we almost spoil them — and that’s a good thing, that’s our intent.

“Number two, a lot of them said that this was one of the best, if not the best tournament they ever attended in terms of coverage, and how it’s done and access as well, including the mainstream media coverage,” he added.

“And three, which is super important, we have the highest prize money that has ever been in esports, with $60 million. So, we could really change the lives of many of these players. There are players who have won more this summer than they have in their entire career before. We have many people who will go home and have a better life for their family. And that is a very, very good feeling.”

Fan engagement, at Boulevard Riyadh City and online, has been one of the successes of the event, according to the 49-year-old German national.

“I think that a sport creates moments that, you know, almost no other sort of entertainment can do, because you’re celebrating a moment with other people live in an event,” Reichert said. “This is the ultimate experience for any sport event, and it’s new to the Kingdom at that scale.

“So, to build this culture, to build this as the epicenter of esports, where we’re going to fill stadiums, full stadiums in the future, this is a super important milestone. We got it done with only 1,000 people at once in the venue this year, but that is still significantly bigger than anything else that ever happened in the region. So, we see this as an intermediate step to continue to grow the culture of fandom.”

Reichert said that the NGSC conference will be “super important” for the how sports will be consumed by fans in the future.

“The best games, the best players, part of the best clubs. But then the fans really complete the experience and the product. We built it and they came, and that makes us a full success.”

Reichert reserved special praise for Saudi Arabia’s Team Falcons, who claimed the Esports World Cup Club Championship.

“I think Team Falcons, from day one, they were favorites in the competition and specifically in the first two weeks, where they won two games. They outperformed the competition.

“The Esports World Cup Club Championship is a new format where it’s really about winning as many games as possible. Think about them like disciplines. Falcons basically went all in on this. They took a much higher risk. They doubled down on this competition.”

Reichert said that Team Falcons fielded 18 rosters throughout the 22 tournaments that were on offer, while the second team, Twisted Minds, and the third team, Fnatic, offered 13 and 10, respectively.

“I think it (the Falcons victory) means the world for the region,” he added. “It’s probably the first time that a Saudi sports team wins the competition at that scale. So, it is incredible for the sports.”

Reichert said that he is “incredibly excited” at the list of speakers taking part in the NGSC as well as some of star guests and athletes who will be present.

“Magnus Carlsen is a GOAT of Chess, FalleN is a GOAT of Counter-Strike, which is one of our most important games. We’ll have people from the Olympics speaking about the Olympic Esports Games. We’ll have many people from the sports sector, the CEO of the Saudi Olympic Committee, and many, many of the most important people from the game publisher scene, the people who create these games.”

The announcement of the Esports Olympics, to be held in Saudi Arabia in 2025, holds particular significance for Reichert and the organizers of the Esports World Cup.

“It couldn’t come at a better time,” he said. “It’s the summer of sports, almost. The Esports World Cup is on its way to be successfully culminated, and the Olympics, as the oldest and largest traditional sports competition, announcing that it will have an esports edition, is fantastic for everyone involved. It will be one of the key drivers in bringing even more fandom to the sport.”


McLaren’s Lando Norris takes pole for Dutch Grand Prix

Updated 27 min 22 sec ago
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McLaren’s Lando Norris takes pole for Dutch Grand Prix

  • British driver registered the fastest lap in one minute 9.673 seconds ahead of Verstappen’s Red Bull

ZANDVOORT, Netherlands: McLaren driver Lando Norris on Saturday claimed pole position for the Dutch Grand Prix, pipping local favorite Max Verstappen into second in a thrilling qualifying session.
The British driver registered the fastest lap in one minute 9.673 seconds ahead of Verstappen’s Red Bull who clocked 1min 10.029sec in windy and damp conditions on the Zandvoort circuit.
Norris’s McLaren teammate Oscar Piastri will start in third place on the grid on Sunday, ahead of George Russell from Mercedes in fourth.
“We lacked a bit of pace. I’m still happy to be on the front row. It’s tricky out there with the wind,” said Verstappen.
“I’m happy with second. I think after yesterday, this was a good result,” added the 26-year-old.
Verstappen will be competing in his 200th Grand Prix on Sunday but things did not all go his way at his home Grand Prix.
He has never been beaten in the three races held in the Netherlands since it was re-established on the circuit in 2021 and always started in pole position.
But he trailed in fifth during practice, complaining his Red Bull was lacking speed, with no clear path to improving performance.
After winning 19 races on a cruise to the 2023 world championship, Verstappen took seven of the first 10 in 2024, leaving many fearing a similar procession this year.
But he has suffered a lean spell by his own standards, without a win in the last four races — his longest winless stretch since 2020.
He nevertheless enjoys a 78-point lead in the drivers’ championship over closest rival Norris, who has admitted he faces an uphill climb to overhaul the Dutchman.
“I’m not expecting anything easy that’s for sure,” Norris told reporters after the qualifying.


Brilliant 191 by Bangladesh’s Mushfiqur has Pakistan in danger in first Test

Updated 37 min 40 sec ago
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Brilliant 191 by Bangladesh’s Mushfiqur has Pakistan in danger in first Test

  • The diminutive batter was the foundation of Bangladesh’s score of 565, ensuring a first-innings lead of 117
  • Bangladesh plan to take early wickets on Sunday, hoping to increase their chances of winning the first Test

RAWALPINDI: Senior batter Mushfiqur Rahim hit a brilliant 191 on the fourth day of the first Test in Rawalpindi on Saturday, giving Bangladesh an outside chance of a maiden victory over Pakistan.
The diminutive batter was the foundation of Bangladesh’s first innings score of 565 — their highest Test total against Pakistan — and gave the visitors a first innings lead of 117.
Pakistan were 23-1 at the close of play, with Abdullah Shafique on 12 and skipper Shan Masood on nine. The home team trail by 94 runs after making 448-6 declared in the first innings.
Bangladesh, who have lost 12 of the 13 Tests against Pakistan, will hope their spinners can extract some turn from a Rawalpindi pitch that has been unresponsive so far.
Pakistan once again started badly when opener Saim Ayub edged a good-length ball from Shoriful Islam to wicketkeeper Liton Das after scoring just a single in the third over of their second innings.
However, the day belonged to Mushfiqur, who added 114 with Das (56) for the sixth wicket and then a record 194 for the seventh wicket with Mehidy Hasan Miraz, who made a solid 77.
Bangladesh’s previous Test best against Pakistan was the 555-6 they made at Khulna in 2015.
Mehidy praised Mushfiqur’s knock.
“Mushfiqur played a great knock,” said Miraz, hoping Bangladesh can win. “Definitely the first hour tomorrow will be important and if we get early wickets we have a good chance.”
Mushfiqur’s knock of eight hours and 42 minutes, which contained 22 boundaries and a six, finally ended when he edged pacer Mohammad Ali to wicketkeeper Mohammad Rizwan.
He overtook the previous highest individual score by a Bangladesh batter in Pakistan of 119 by Javed Omar, scored in Peshawar in 2003.
Mushfiqur was lucky to get a life on 150 when Babar Azam dropped him off Salman Agha at leg slip.
Pakistan also thought they had Mushfiqur leg-before by Ali on 59 but umpire Richard Kettleborough’s original verdict was overturned on review when the replay showed the ball missing leg stump.
Mushfiqur then hit two boundaries off both Shahzad and Saim Ayub before reaching his century, his 11th in 89 Tests.
The partnership with Mehidy was the highest for any team against Pakistan, beating the previous record of 186 set by New Zealand’s Warren Lees and Richard Hadlee in Karachi in 1976.
Mehidy added another 37 runs to the total before Shaheen Shah Afridi dismissed him and then Hasan Mahmud for a duck to finish with 2-88.
Naseem Shah ended the Bangladesh innings by dismissing Shoriful Islam for 22, finishing with Pakistan’s best figures of 3-93.
Shah admitted pitch did not help pacers as per expectations.
“We did not get as much help from the pitch as we expected,” said Shah. “We have been getting such wickets so we have to think how can we get the home advantage.”
The second and final Test will also be played in Rawalpindi, from August 30.


From vision to victory: Saudi Arabia’s roadmap to esports excellence revealed

Updated 15 min 34 sec ago
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From vision to victory: Saudi Arabia’s roadmap to esports excellence revealed

  • The New Global Sports Conference on Aug. 24-25 included panel discussions that provided a comprehensive look at the Kingdom’s strategy for esports

RIYADH: Saudi Arabia’s ambitious drive to become a global hub for esports and gaming has been highlighted at a Riyadh forum featuring industry leaders from around the world.

The New Global Sports Conference on Aug. 24-25 included panel discussions that provided a comprehensive look at the Kingdom’s strategic investments, innovative approaches, and broader vision for the future of esports.

Key figures outlined their plans and aspirations in a panel discussion titled “Game On, Saudi Arabia,” showcasing the nation’s commitment to becoming a major player on the international stage.

Prince Faisal bin Bandar bin Sultan, head of the Saudi Esports Federation, talked about the Kingdom’s goal to raise its status in the global esports arena.

Historically, countries such as France, China, South Korea, and Japan have been dominant, he said. However, Saudi Arabia aims to shift this narrative from “Why Saudi?” to “Why not Saudi?”

Through events such as the Esports World Cup, and substantial investments in local talent and infrastructure, the Kingdom is determined to place itself on par with established esports powerhouses.

“We want Saudi to be a natural part of the conversation about esports, just like the other leading countries,” Prince Faisal said.

The Kingdom is not only investing in events and talent, but also improving its educational programs and infrastructure to support the growth of the esports industry.

“Things like this Esports World Cup. It showcases the talent that we have on the event side, on the players’ side, our young men and women, showing our capabilities.

“We deserve to be on the stage with all the best teams in the world like we have here,” the prince added.

Abdullah Alswaha, Saudi minister of communications and information technology, highlighted the value of the gaming industry, a sector now valued at $200 billion and tipped to exceed $1 trillion.

Adwa Alarifi, Saudi assistant minister of sport affairs, and deputy minister of strategic planning and investment, discussed the Kingdom’s strategic approach to integrating esports into its broader sports and entertainment strategy. (AN Photo/Abdulrahman Shalhoub)

Alswaha emphasized the transformative potential of esports, saying that gaming has driven technological advancements and innovation, with examples such as generative AI and its gaming connections.

“If it wasn’t for video gaming, you would not appreciate generative AI as we appreciate it today,” he said. “If it wasn’t for gaming, Elon Musk would not have started at the age of 12. Created a game called Blaster that motivated him and inspired him to move into STEM into coding into space and creating.”

Alswaha also discussed the social benefits of gaming, including its positive effects on mental health and social connections.

Saudi Arabia is committed to leveraging esports not only as a profitable sector, but also as a vehicle for societal good, he said.

“We should be all collectively, very proud as publishers, investors, and global partners, because you’re part of a movement that is the innovation trigger to the next big thing, not only for a game or a sport, but for a movement that is touching artificial intelligence, innovation, space and life as we know it.”

Adwa Alarifi, Saudi assistant minister of sport affairs, and deputy minister of strategic planning and investment, discussed the Kingdom’s strategic approach to integrating esports into its broader sports and entertainment strategy.

Since the launch of Vision 2030, “we’ve hosted more than 100 international events in the last five years, and we’ve welcomed more than 2.5 million sports fans during those events, and the impact on our people it’s just incredible,” Alarifi said.

She said that the rise in sports engagement demonstrates the profound impact of global sporting events on local communities.

Alarifi said that with women’s participation in esports surpassing the global average and substantial increases in female sports involvement, the Kingdom is making notable progress in empowering women and youth.

“Thanks to our leadership, today, we have equal opportunities across all sectors, for both men and women, and within sports, we have equal opportunities in the whole ecosystem, starting with players and athletes, and leading up to leaders as well.

“We’re one of the few countries in the world that have mandated all sports and federations to have a seat for a female represented on the board, and that resulted in having more than 40 women national teams across different sports.”

Prince Faisal also discussed the role of education in nurturing the next generation of esports professionals. The Saudi Esports Federation has established the Saudi Esports Academy to provide comprehensive training not just for players but also for roles including coaching, production, and refereeing. The initiative aims to integrate these programs into academic curricula, making esports a viable career path for Saudi youth.

“Our investment in esports is great. That really put us on the map to showcase to the world that we’re serious about what we’re doing. To me, it’s a gateway to a greater industry that we’re trying to build here,” he said.

“It’s not just about esports, it’s about the gaming and esports industries. But none of that will come to any fruition if we don’t invest in the future, the next generation, and that’s the education, but also events like this, showcasing on the main stage what you can become.”

Mike Milanov, chairman of the Advisory Board for Gaming & Esports at Qiddiya, highlighted ambitious plans for Qiddiya’s gaming and entertainment district, which seeks to offer a comprehensive gaming experience that combines entertainment, sports, and culture.

“We’re (in Qiddiya) not afraid to take risks and think big and innovate and make sure that it’s an inclusive, global, community-centered and community-designed hub for gaming and esports. So that’s the goal of the district,” he said.

The first day of the New Global Sport Conference focused on showcasing Saudi Arabia’s determination to position itself as a global leader in esports and gaming.

The conference highlighted Saudi Arabia’s evolving role in global esports and its potential to drive the industry forward in the years to come.


Industry leaders discuss integrating esports into Olympic framework

Updated 24 August 2024
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Industry leaders discuss integrating esports into Olympic framework

  • Merger will open new avenues for participation and innovation, says Abdulaziz Baeshen, CEO and secretary-general of the Saudi Olympic and Paralympic Committee 

RIYADH: With gaming continuing to gain momentum on a global scale, industry experts and leaders at the New Global Sports Conference in Riyadh explored integrating esports within the Olympics framework, suggesting possible benefits of a merger range from enhanced governance and structure to broader global participation and technological innovation.

“There is a massive growth in esports globally, and I believe that its integration with the Olympic framework will provide esports with governance and structure to flourish,” said Abdulaziz Baeshen, CEO and secretary-general of the Saudi Olympic and Paralympic Committee.

Baeshen made his remarks during a panel discussion titled “How Esports is Shaping the Next Chapter of Olympic History” at the conference on Saturday.

He said that competitive gaming tournaments involve skilled professional players and teams. Esports, like traditional sports, follow familiar formats that include leagues, teams, and individual athletes.

“Such a rise in esports signals to partners and companies that want to invest into esports, as I believe that sustainable growth and investment will happen across all continents, and this is probably an important piece if we want the work of esports to continue globally,” Baeshen added.

Growing interest will encourage international sports federations to explore new avenues for participation and innovation in esports, he said.

Saudi Arabia’s Vision 2030 aligns closely with the goals of the Esports World Cup, focusing on unlocking new opportunities and shaping the next generation of professional gamers.

Ng Ser Miang, vice president of the International Olympic Committee, highlighted recent developments, saying: “The creation of the Olympic Esports Games was approved during our 142nd session earlier this year.”

He announced that the IOC has partnered with Saudi Arabia to host the inaugural Olympic Esports Games in the Kingdom.

“The crossover and the merger between both traditional sports and esports titles opens a room of possibilities and something to explore,” he added.

Ralf Reichert, CEO of the Esports World Cup Foundation, discussed the evolution of esports and the next steps for its integration into the Olympic Games.

David Lappartient, chair of the IOC Esports and Gaming Liaison Group and president of Union Cycliste Internationale, said that there are 3.4 billion gamers worldwide. (AN Photo/Abdulrahman Shalhoub)

“Since 2010, the industry absolutely changed with the advent of free-to-play games, democratizing the sport and increasing its accessibility,” Reichert said.

Esports have grown organically, evolving from informal competitions into a global phenomenon, he said.

“The traditional sports world’s engagement with esports began in 2018, leading to the current integration with the Olympic framework,” Reichert added, saying that the enthusiasm of fans and packed stadiums played a crucial role in the widespread recognition of esports.

David Lappartient, chair of the IOC Esports and Gaming Liaison Group and president of Union Cycliste Internationale, addressed the challenges and opportunities of expanding global participation in esports, particularly in regions where competitive gaming is still in its infancy.

“We have 3.4 billion gamers worldwide, and we believe we can continue to expand that, and more specifically, territories of countries where esports presence is not popular,” Lappartient said.

He highlighted the potential of new technologies such as cloud gaming to provide equitable access and enable regional tournaments.

“The Olympic Esports Games will help bring all countries into the journey, with a focus on regional competitions,” he added.

Key initiatives supporting the Olympic Esports Games include offering significant prize money, creating sustainable support programs for clubs, featuring top games, and transforming Riyadh into a global destination for esports.