What We Are Reading Today: ‘The Tetris Effect’

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Updated 01 October 2024
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What We Are Reading Today: ‘The Tetris Effect’

  • Ackerman walks us through what the mathematicians say, discussing among other things the limitations of the Z shape in the classic Tetris game

Author: Dan Ackerman

In the 2016 book, “The Tetris Effect: The Game that Hypnotized the World,” author Dan Ackerman, a radio DJ turned tech journalist, assembles pieces of a fragmented narrative into a neat, fast-paced story.

Each chapter is almost like a tetromino (a single Tetris piece). The story is layered, technical, nerdy and a tiny bit quirky.

Perhaps the most recognizable video game yet made, Tetris has a definitive story all its own. Ackerman, who is an editor at leading technology news website CNET, brought that animation to life.

In the chapter “Bonus Level, Tetris into Infinity,” Ackerman asks: “Is it possible to ‘win’ a game of Tetris? The idea of what constitutes a winning state is an ongoing source of debate among game theorists.”

Ackerman walks us through what the mathematicians say, discussing among other things the limitations of the Z shape in the classic Tetris game.

He asks: “An attentive player with lightning-fast reflexes could easily keep the game going for a very long time, but based on the rules established above, is it possible to continue forever?”

It’s a good question.

If you have been alive during the past four decades, you will have most likely played it yourself or know someone who has. The book deemed it to be “a game so great, even the Cold War couldn’t stop it.”

But how did that come to be? Why?

The book considers a question many have been wondering: How did a quiet, obscure Soviet software engineer create the game on, even at the time, antiquated computers in 1984? And how is it still so popular 40 years later?

Tetris earnings have exceeded $1 billion in sales, the book states, and peppered within its pages, readers will notice additional facts scattered around to make it even more interesting. One such fact states: “Guinness World Records, recognizes Tetris as being the ‘most-ported’ game in history. It appears on more than 65 different platforms.”

Another reads: “The Nintendo World store in New York has on display a Game Boy handheld that was badly burned in a 1990s Gulf War bombing. It is still powered on and playing Tetris.”

That Russian programmer, Alexey Leonidovich Pajitnov, did not change the world, but he did change how we interact with it, by creating that game. Pajitnov was 28 when he developed Tetris in Moscow. Now 68, he is still a significant figure in the gaming world. While he did not initially receive any royalties due to strict Soviet laws at the time, he later got what was owed to him when he formed The Tetris Company in 1996 to manage the licensing rights for the game.

 


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Updated 18 May 2025
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What We Are Reading Today: ‘Addiction by Design’ by Natasha Dow Schull

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What We Are Reading Today: The Aesthetic Cold War by Peter J. Kalliney

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Authors: David Attenborough, Colin Butfield

Drawing a course across David Attenborough’s own lifetime, Ocean takes readers through eight unique ocean habitats, through countless intriguing species, and through the most astounding discoveries of the last 100 years, to a future vision of a fully restored marine world, even richer and more spectacular than we could possibly hope.
Ocean reveals the past, present and potential future of our blue planet.


What We Are Reading Today: ‘How to Change a Memory’ by Steve Ramirez

Updated 14 May 2025
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As a graduate student at MIT, Steve Ramirez successfully created false memories in the lab. Now, as a neuroscientist working at the frontiers of brain science, he foresees a future where we can replace our negative memories with positive ones.

“In How to Change a Memory,” Ramirez draws on his own memories—of friendship, family, loss, and recovery—to reveal how memory can be turned on and off like a switch, edited, and even constructed from nothing.

A future in which we can change our memories of the past may seem improbable, but in fact, the everyday act of remembering is one of transformation.